6th-year grade-schooler Ayase Chihaya’s dream is for her sister to be Japan’s top model. However, transfer student Wataya Arata admonishes her that a dream must be about one’s own self. Thus, she takes up karuta, a Japanese card game, competitively. Together with Arata and Mashima Taichi, Chihaya’s childhood friend, they have great fun playing each other, but separate after graduation. 4 years later, Chihaya returns to town. Although Arata no longer plays the game, she believes that they will eventually reunite as long as she continues karuta. Together with Taichi, she establishes the Mizusawa High-school Karuta Club.Chihaya Ayase is obsessed with developing her school’s competitive karuta club, nursing daunting ambitions like winning the national team championship at the Omi Jingu and becoming the Queen, the best female karuta player in Japan—and in extension, the world. As their second year of high school rolls around, Chihaya and her fellow teammates must recruit new members, train their minds and bodies alike, and battle the formidable opponents that stand in their way to the championship title. Meanwhile, Chihaya’s childhood friend, Arata Wataya, the prodigy who introduced her to karuta, rediscovers his lost love for the old card game.